Oh man, where do I even start with World War Z VR on the Quest? It’s like they threw a whole bunch of zombies at me and just said, “Good luck, champ!” I mean, maybe this game is trying to out-zombie every other zombie game out there, and with up to, what, 200 zombies on-screen? Yeah, they’re doing a decent job at that. But more importantly: is more actually better? I’m still scratching my head about it.
Zombie games, huh? They’re usually about a handful of strong, scary zombies, but here? Nah. It’s more like a massive undead flash mob. You know, the kind where a couple of stray zombies don’t even faze you—until suddenly you’re swamped. Pretty crazy for VR standards, if you ask me.
Now, picture this: I’m going through the level, casually bashing in zombie skulls. You’ve got your usual suspects—those regular zombies that just fall apart with a flick of your wrist. Kind of makes you feel like a superhero, really. But then, randomly, there are these special freaks in the mix. They keep you on your toes, trust me. Like, one second you’re in a bland rhythm, and the next—surprise!—there’s a mutated critter to shake things up.
I was half-expecting this game to mirror the movie’s chaotic, zombie-swarm madness. Spoiler alert: it doesn’t. Kind of feels nostalgic, like those old martial arts films where bad guys give the hero one-on-one fight turns. Who knew zombies had manners? Except, y’know, when a fresh batch of them worms their way in from stage left.
So, what about the big question: is more better? I’m still on the fence. Sure, there’s more. A ton more. Waves so big you just plow through them, one after the other. As long as you’ve got ammo, that is. If not, well, happy running!
Oh, and my AI buddies? Utterly clueless. They hang out in corners, mostly plinking away inefficiently at the zombie hordes. I wanted them to be useful, yet they’re not. This would make for a rad multiplayer game, but nope—just me and the dumb AI for now.
Here’s something cool though: the little puzzles I stumbled on. Didn’t expect those! Putting together explosives with all the twisting and shaking bits was a nice touch. Felt like a spy or something. And those goodies hidden around? Unlocking machine gun spots with keys was honestly thrilling.
In a nutshell, this Tokyo run left me curious. Maybe optimistic? Let’s see what the full game brings. Stay tuned for more chaotic tales when the full version drops on August 12th. You can snatch it on Quest and SteamVR for 20 bucks if you, like me, have a thing for zombie overkill.