Alright, here goes nothing. So, I dove into this pirate RPG called Sea of Remnants. Honestly, after a solid six hours, my brain’s buzzing with all kinds of questions. Like, what’s the deal with the turn-based combat? Feels a bit like they’re trying to mash together an MMO vibe with a labyrinth of vendors and upgrades. Maybe that’s just me. The storyline and dialogue? Kinda tricky to follow without any English voices or reliable subs. But man, the style of this thing! It’s like a splash of colors that’s super hard to ignore. Reminds me a bit of Persona 5 with all its cartoonish vibes and over-the-top animations. Even when I was totally lost on what was happening, I couldn’t help but grin like a dork.
Anyway – wait, no – gotta backtrack. The version I played is about as raw as it gets. Bugs galore! Menus with placeholder text everywhere, crashes left and right, and seriously, non-Mandarin speakers? We’re outta luck. But, despite all that craziness, something about this game’s charm has me hooked. I mean, who wouldn’t keep an eye on it until the supposed 2026 launch?
Now, let’s chat about what was cool or… not so much. The game’s pretty much unfinished, just a rough sketch of what’s to come. I’m no stranger to early builds, but this one felt more like an under-construction site – you know, hard hats required. Anyway, Sea of Remnants is swimming in the same pirate waters as Sea of Thieves. But it stands out with all kinds of bizarre twists: turn-based combat on land and some RPG/MMO mechanics. I’m still scratching my head about what genre cocktail they’re aiming for. Every new twist in the demo added to the confusion. Hundreds of recruitable companions? Didn’t see that coming!
Oh, I still haven’t seen the multiplayer part, but it sounds like we’ll be interacting with other pirate captains in this online world. Crazy, right? The turn-based combat bits were a tad simplistic – maybe it’s just early on, or maybe the game’s a work in progress. Either way, I hope they beef things up, perhaps reaching the heights of some of my personal faves, like Clair Obscur or that crazy Infinite Wealth game. For now though, it felt more like a stripped-down Persona 5 mimic.
What’s funny is, no matter how unfinished things seemed, Sea of Remnants kept me intrigued. Those puppet-like characters – what’s up with that? Their wooden faces oddly full of personality, and their goofy animations cracked me up. I never knew what to expect next. There’s this wild moment – after beating some giant ape boss, next thing I know – boom! The ape’s back – with its own ship, blasting me with cannons! Total chaos, but superbly entertaining.
There’s this quirky punk vibe too – all graffiti-covered and reckless pirate wannabes. Sure, it’s got typical pirate mischief, but then you’ve got stuff like finding the moon underwater or characters losing memory when they’re toast but respawn at Orbtopia. Strange, right? Yet, it’s kinda cool.
Honestly, the million-dollar question: Can all these cool ideas and wicked presentation mesh into something that makes actual sense? I’m nowhere near figuring that out after my six-hour dive. Anxiously waiting for more – and hoping they’ll tidy up the tech stuff and throw in the online features they promised. Until then, I’m still on the edge, wondering if they can fuse the punk art style with epic ship battles and tactical turn-based showdowns into something truly special. Might as well dream, right?
Adventure ho!