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Okay, so Rebel Wolves, this Polish game studio, just unleashed over 20 minutes of gameplay for “The Blood of Dawnwalker.” Vampire action, open-world chaos—you name it. Honestly, it’s the most peeks we’ve had at this thing so far.
They first waved it in our faces back in January 2025, right after officially saying “Yep, it’s real.” Think of it like a mix of monster hunting and those choices that aren’t totally black and white. It’s like playing moral chess while wielding a sword. And hey, former CD Projekt Red folks are behind this, so The Witcher vibes are strong. They’re aiming for a 2026 drop on PS5, Xbox Series X/S, and PC. Buzzing for that, or maybe just too much coffee today.
The game got this big reveal thanks to their June 21 event. Over 21 minutes (not that I’m counting) caught during some mid-game quest in a pre-beta version. You play this dude, Coen, who’s sniffing around for a legendary weapon buried in an old cathedral crypt. You know, casual Tuesday stuff.
Now, about the combat—it’s sharp, like, literally. Coen’s out in the countryside, chopping down bandits, and it’s all about being this sword-whiz that analyzes enemy moves. Slice, parry, do whatever. Oh, and special powers use up health. One’s called Burning Blood, which, yeah, burns stuff over time. Another’s Artery Attack—a gruesome way to say it takes heads off. You pause mid-fight to pick skills, Dragon Age style—ever done that?
Time in-game isn’t some ticking clock ticking you off. It’s more like sand in a sandbox. You’ve got time quotas for saving the fam—spend it your way. The new footage dives deeper into this, promising that some actions skip time, but wandering about doesn’t. Almost like Persona if you’ve played that.
And vampires—let’s chat vampires. Coen morphs nightly, makes him a bit noticeable but hey, bonus abilities! His health’s tied to hunger, so if you don’t feed? Not ideal. Choices include nibbling on NPCs, animals, or nada. If you hold out too long, things go haywire, and not in a good way. Being human or vampire when tackling a quest, hitching up with allies first, all that affects how things play out.
So, that’s the scoop, more or less. Hoping it’s a ride worth taking. What’s next? Waiting, I guess.