Sure, here’s a reworked version:
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So, I was diving into the whole Mario Kart World on Switch 2 drama, right? And wow, folks are really ticked off about this ‘fake HDR’ thing. Some techies on YouTube are practically breathing fire over it. Y’know, it’s this whole social media thing where everyone loves to shout about stuff. But, guess what? Alexander Mejia penned this super detailed blog about it, and he’s one of those big shot HDR gurus—like, seriously, Dolby Vision expert kinda guy.
Now, did Nintendo mess up here? Kinda looks that way. They’re out there shouting from the rooftops about 4K60 HDR for this game. But according to Mejia, it’s like they slapped some HDR stickers on an old bicycle and called it a day. Not exactly his words, but yeah.
Here’s the kicker, though: Mejia cut them a bit of slack—or at least tried to. Apparently, tons of developers stumble over HDR. Like, who knew? He basically says it’s all about diving into HDR from the get-go, not tossing it in as a last-minute thought. Makes sense, right?
Oh, before I forget—Mejia spills all the deets on how he put Switch 2 through its paces. The guy’s got charts and images and whatnot. Honestly, the numbers are kinda brutal. Even Nintendo’s own test images don’t exactly light up. Weird how they talk about 10,000 nits but can’t seem to crack 950 in-game. Mario Kart’s universe seems trapped in SDR world, more or less. It’s like wearing sunglasses indoors—just no.
And there’s this side-by-side image with Godfall on XBOX. HDR showdown kinda thing. Truth be told, it’s eye-opening. Or eye-narrowing? Anyway, Mejia’s takeaway is clear: everyone needs to wake up to real HDR, not this SDR-first charade. He’s got a consultancy for it too, in case you’re wondering. Clever guy, plugging that as well. So, yeah, ponder that while sipping your coffee or whatever.
Oh, and hey, almost forgot—they’re advising to follow Tom’s Hardware for more crunchy analyses. Supposedly keeps you in the loop.