Alright, so… remember Gex? That gecko from way before the whole GEICO thing? Almost 30 years later, it’s Tail Time again. Yeah, they’re bringing back the Gex Trilogy to modern platforms. Kinda wild, right? Here’s the scoop—do these games actually age like fine wine? Or are they just, you know, dusty old stuff better left in the past? Let’s dive in.
First, let’s talk about the first Gex game. Picture this—it started on the 3DO. Yeah, that’s a blast from the past. Then, it snuck onto the Sega Saturn and Sony PlayStation. It’s Gex’s only 2D outing—like, seriously, paper-thin plot and all. Think: Gex gets sucked into his TV by some bad guy named Rez. Now Rez, he wants Gex to be the poster child for his Media Dimension. So Gex hops through channels like a crazy remote master—Cemetery, New Toonland, Kung Fuville. Each channel’s like a mini world of its own. But gotta say, the control’s all over the place sometimes. Hit boxes? Weird. And don’t get me started on that tail attack. Anyway, cameras in the game give you a checkpoint. A lifesaver, kinda.
Now, Gex, man, he doesn’t shut up. Honestly, some lines are funny but you hear ’em over and over, and it’s just… please stop. Was loving the creativity, but everything kinda looks the same after a while. The art style, it’s hit or miss, you know? For me, eh, weakest in the trilogy.
Onto Gex: Enter the Gecko. Boom! Into the third dimension we go. Rez is back, and Gex, well, he’s in it for the money this time. Control’s a bit better but, I dunno, still floaty. New moves? Sure, but remember Mario 64? Yeah, not quite there. At least Gex says new stuff, but expect “It’s Tail Time!” drilled into your brain. The camera? Urgh, change it to manual pronto.
Now, the hub world is kind of funky. Big TV screens, new worlds. Remotes everywhere, secrets to find. Collectibles are fun—they change looks when you’re close to snagging 100. Costumes? Random but a neat touch. It all sorta weaves together. My favorite, I guess?
Last leg—Gex 3: Deep Cover Gecko. So there’s this Baywatch actress (random, right?) and Gex gets roped into saving her. The hub’s a headache now. Why did they change it? Like, fly coins—really? And those bonus areas—timed with the most annoying tick-tock ever.
Yet, levels are more connected, and it starts to feel streamlined. Gex breaks up the platforming with some snowboarding action. Bosses are more of a hoot now, not like the dull ones before. But, yeah, it feels like they just threw in more stuff because they could.
To wrap it up, the Gex Trilogy is alright. I mean, Limited Run jazzed it up with fancy save states and rewind features. They stuck to the authentic feel, even the frustrating bits. Extras are there too—old commercials, behind-the-scenes stuff. Overall, a decent nod to the 90s, but nothing like those classic titles we all know and love. Catalog of the era, you know? Plus, every game deserves a spot in the modern library, good or not. Alright, that’s my two cents.