Summary
Capcom made some jaw-dropping games for Nintendo consoles, shaking up exclusivity in a good way. Just sharing some thoughts on these gems.
Games like Mega Man 3, Gargoyle’s Quest 2, and Street Fighter 2—they were game-changers. Seriously, they helped shape entire eras on Nintendo.
And then there are classics like Resident Evil 2 for N64 and Monster Hunter Rise on the Switch. They didn’t just stop there—they’ve left a long-lasting mark on Nintendo history too.
Back in ’85, Capcom jumped on board with Nintendo’s NES, dishing out loads of exclusives. Disney tie-ins, Mega Man, Bionic Commando—you name it. Some consoles got more love than others though. Things got kinda shaky when the PS1 hit the scene, and boom—some Capcom treasures ended up being PS1 exclusives.
Even with all this talk of exclusivity, Capcom’s magic on Nintendo consoles is undeniable. It’s like… your favorite kind of pizza—everyone’s got their own toppings they swear by. Picking just one Capcom game for each console? That’s a can of worms right there.
Mega Man 3 on the NES? Yeah, this one gets a nod. Sure, there were six Mega Man games to choose from, but this one had that extra spark. The bosses? Top-notch designs, not to mention levels were tough but not hair-pullingly so. And Rush, Mega Man’s robo-dog? A game-changer, letting you hop around in whole new ways.
Now, Gargoyle’s Quest 2. Okay, this one’s stuck in Japan (thanks fan translations), but it’s a thrilling ride. A Ghosts ‘n Goblins spin-off, with RPG vibes mixed into platforming. Firebrand, a villain turned hero, had this map you could wander through like a full-blown adventure—with magical fire-breathing in between. Talk about unexpected!
Street Fighter 2, anyone? Sure, it wowed in arcades first, but the SNES? Absolute fighter gold. I mean, who didn’t want a go at Ryu or Chun-Li from their couch? It practically birthed the console fighting scene.
Resident Evil 2’s N64 outing—Nintendo’s first stab at the biohazard horror vibe. And dang, it brought the chills. Drop into Raccoon City, slipping into shoes of Leon or Claire. There was more than one path, puzzles that put the brain to the test—on just one cartridge, mind you.
Capcom getting a crack at Zelda with Oracle of Ages/Seasons? Wild. Each one with its tricks—time puzzles in one, differing seasons in the other. Plus, they had this swap data feature that made owning both worthwhile… but wait, a third game? Poof, never happened.
Another Zelda tale from Capcom—The Minish Cap on Game Boy Advance. A sneak peek into Link’s green hat backstory and shrinking antics, diving into never-before-seen worlds. It was an ambitious ride.
Oh, and Resident Evil 4 on the GameCube? Pure magic. Leon’s return, exploring a creepy European locale, with loads of customization. Eventually, sure, it went multi-platform, but this was GameCube glory.
Phoenix Wright on DS—man, talk about making detective work fascinating. Gather clues, argue cases. And between quirky characters and the vibey soundtrack, DS owners got hooked.
Okami on Wii, where you play as wolf—does Link ring a bell? Infusing folklore with its stunning watercolor, this game’s controls made Wii fun again, letting you draw your way through challenges.
And now, Resident Evil: Revelations on the 3DS—a little ship-based horror with Jill Valentine leading the charge. Sure, 3D wasn’t top-notch everywhere, but tapping in and out? Kinda neat.