In an unexpected yet exciting development, Apple is bringing its visionOS platform directly into the fold of the Godot open-source game engine. This initiative broadens the toolkit available for developers eager to create content for Apple’s headset.
Godot, like the more well-known Unity and Unreal game engines, offers a suite of development tools that facilitate the creation of real-time games and applications. However, Godot stands apart because it is entirely open-source, allowing anyone to use it freely and distribute games without cost. This open-source nature also means that developers can actively contribute new features and bug fixes for everyone’s benefit.
Apple’s decision to integrate visionOS support into Godot is quite noteworthy. This move will enable developers to craft and share Vision Pro content using the platform.
Ricardo Sanchez-Saez, a software engineer at Apple, recently announced the company’s plans to introduce visionOS support into Godot as an open-source project. He outlined that the feature will unfold in two main stages: first, enabling Godot games to operate within flat windows on visionOS, and subsequently, supporting the creation of fully immersive visionOS applications.
Given the nature of open-source development, integrating Apple’s contributions into Godot’s main version will take some time, and there’s no specific timeline for when this will be completed.
Once this integration is achieved, Godot will stand alongside other major tools like Unity, Unreal Engine, Apple’s Xcode, and Reality Composer Pro, offering developers additional options for crafting Vision Pro applications.
Moreover, Godot continues to support development for other leading VR platforms, such as Quest and PC VR, further enhancing its versatility.