Okay, so imagine this. Wooster Games, right? They’re the brains behind this game called Animal Company. The name itself gives off a vibe — kinda playful, kinda mysterious. Anyway, earlier this year, they were all like, “Hey, we hit a million users!” Crazy, right? Now they’re bragging about being the fifth highest-grossing thing on Quest. In one year! Mind-blowing.
So, they tossed this game out into early access last July. Picture it — arm-swinging through the virtual jungle, like Gorilla Tag meets Lethal Company. It’s like they threw horror, mystery, and chaotic interactions into a blender and hit “go.” You either love it or you don’t get it, you know?
Here’s the wild bit. We’ve been watching them claw their way to the top of the earnings chart. It’s like a rollercoaster with Yeeps 2.0, Beat Saber, and Gorilla Tag. No idea why I bothered analyzing it, but it stuck with me — like watching a soap opera but with pixels and chaos.
And then there was this Meta chat where Wooster revealed their secret sauce. They waited three months after the game launched before they brought in the cash stuff. Makes sense, right? They wanted to make sure folks were hooked. Turns out, people were playing 100 minutes a day on average. I mean, c’mon, that’s intense. Plus, their TikTok stuff blew up with a billion views. Yep, a billion. Like, how’s that even possible?
Fast forward, and boom! It’s the fifth highest at making money on Quest — they’re saying they got 9 times more paying users in just half a year. I’m no math whiz, but that sounds huge.
At its peak time, between Christmas and, what, March 2025? They had 500,000 daily active users on Quest, just zooming around. From 145K to half a million! I guess holidays really got people gaming hard. Who knows, maybe Santa brought VR sets instead of socks.
So, if you’re itching for the full story arc from humble game jam beginnings to this VR titan, there’s an interview and a video clip somewhere out there. But hey, do whatever floats your boat.